Rob Run Base Guide: Plots, Building and Defense
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You can only build in a settlement that already has an owner: find a vacant plot and pay rent at the sign beside it. Your base stores money, cargo and valuables, runs production, and acts as an extra respawn point.
As of November 13, 2026. Base mechanics are being changed often in Early Access.
What a base is for
Your base is where you keep money, cargo and valuables, and where production runs. If you die, your base also becomes an extra respawn point. Everything on a base is wiped at the weekly server wipe, so see what you keep before investing heavily.
Renting a plot
You can only set up a base in a settlement that already has an owner. Find a vacant plot and pay rent at the sign next to it. Plots in level 2 and 3 districts need special documents from the Black Market. Since the November 4 patch, Tier 1 settlements and land rentals cost documents instead of cash. If you want to own a whole settlement instead, read settlement title.
Building
Building is entirely item-based. Structures (houses, fences, farms, garages) and furniture (safes, racks, workbenches, garden beds) are deployed from your inventory, and you buy or loot them. A garage holds more cars, a helipad lets you park a helicopter, and a lift is used for car modules.
A new main building starts with only a laptop, a first-aid kit and a few cabinets. Workbenches can be upgraded with modules; see the cargo workbench guide.
Defense
- Install fuses in the Security System. Attackers need far more time and resources to get in.
- Defense modules alert your allies when someone attacks.
- Raiders need decoders to breach a base. A full base wipe needs an extremely rare item that can only be found as loot. See how to get a decoder.
Base businesses
Base businesses (farms, labs and contraband) had their profits "massively increased" in the November 4 patch, according to Kefir.
Moving house
You can move your whole base, with everything in it, at any time.
Not officially confirmed yet
Kefir has not published rent prices per tier, plot limits or upgrade costs. One guide (GamerBlurb) lists station slots per building (Trailer 1, Small House 2, Mansion 3, Workshop 4), but that is a single source.
Sources
- Kefir Steam news, October 16: Base Management (official)
- Kefir Steam news, November 4 patch (official)
- Kefir Help Center (official)
- GamerBlurb cargo workbench guide (fan media)
Related guides
FAQ
Can I move my base?
Yes. Kefir says you can move your whole base and everything in it at any time.
How do I defend my base?
Install fuses in the Security System. Attackers then need far more time and resources, and defense modules alert your allies.